Tinavero
Tinavero
Call us +1 514 842 8000
Web Design Program

Design for people who want to build
things that actually work

A structured program covering visual design fundamentals, interface systems, and the practical thinking behind layouts that hold up under real conditions — not just in mockups.

Web design workspace with design tools and interface layouts on screen
About the program

What you'll
actually study

Most design courses pile on theory and skip the part where you figure out why something looks wrong. This program is organized differently — each module builds on the previous one, and you spend most of your time working through layout problems, typography decisions, and UI patterns that come up constantly in client work. You won't be graded on aesthetics alone; you'll be expected to explain your reasoning.

8 weeks
Structured into weekly modules with focused outcomes per phase
6 projects
Portfolio-ready deliverables built across the full program
12 hrs/wk
Estimated weekly commitment — varies by background and pace
01

Visual Foundations

Colour, contrast, grid systems, and spacing — the structural logic behind why certain layouts feel stable and others fall apart. You'll run experiments in Figma before touching anything decorative.

02

Typography in Context

Typeface selection, hierarchy, line length, and how reading patterns shift across device sizes. Includes working with variable fonts and setting type for long-form screens.

03

Interface Patterns

Navigation, forms, cards, modals — the recurring structures in web UI and the decisions that go into each. You'll annotate existing interfaces before designing your own variations.

04

Responsive Design

Layouts that hold across breakpoints require deliberate thinking about content priority, not just shrinking things down. This module focuses on decisions, not just techniques.

05

Design Systems

Building a component library from scratch, defining tokens, and structuring files so a team of four doesn't produce four different interpretations of the same button.

06

Critique & Iteration

Structured critique sessions, revision cycles, and presenting design decisions to non-designers. The goal is being able to defend a choice without appealing to taste.

Who teaches

Three practitioners, not career educators

Every instructor on this program works with clients outside of it. They bring problems from active projects into sessions, which means what you're studying reflects what's actually being asked of designers right now — not a curriculum written in 2019. Feedback is specific and direct.

Portrait of Tobias Fern, senior UX designer
Tobias Fern
Senior UX, 11 years
"I care most about whether the reasoning is sound."
Portrait of Riya Solano, design systems lead
Riya Solano
Design Systems Lead
"Structure is what makes speed possible later."
Portrait of Nadia Kowal, visual and brand designer
Nadia Kowal
Visual & Brand Designer
"Aesthetics aren't decoration — they carry meaning."
Program format

How it runs week to week

Sessions are asynchronous by default, with two live group calls per module. You set your own schedule within the weekly window, but deadlines for project submissions are fixed — because getting used to shipping on time is part of the learning.

Video walkthroughs per topic

Pre-recorded lessons averaging 18–30 minutes, structured around one concept at a time — not marathon sessions.

Live critique calls

Two group sessions per module where work gets reviewed and discussed. Attendance is optional but most students find them the most useful part.

Written feedback on submissions

Each project submission receives written notes from an instructor within 4 business days. Feedback is specific to the work, not a rubric checklist.

Student cohort access

A shared workspace where students exchange work, ask questions, and run informal peer reviews. Active but not overwhelming — moderated for quality.