Tinavero — Web Design
What we
teach.
Hands-on instruction in web design from working professionals — layout systems, visual hierarchy, interaction patterns, and the decision-making behind production-grade interfaces.
Four tracks, one platform
Each track is a self-contained learning path taught by a practitioner, not a curriculum committee. You pick the gap you want to close and work through it at your own pace.
UI Fundamentals
Grid systems, spacing logic, and colour theory applied to real screen layouts. You will work through Figma exercises drawn from actual client projects, not textbook abstractions.
Responsive Web
Fluid layouts, breakpoint strategy, and container queries — the mechanics of designing for every screen size without rebuilding everything from scratch each time.
UX Research Methods
User interviews, task analysis, and heuristic evaluation — the practical side of understanding what people actually need before you pick up a pencil or open a design tool.
Design Systems
Component libraries, token architecture, and documentation that teams actually use. Covers both the technical setup in Figma and the organisational habits that keep a system alive.
Interaction Design
Motion, microinteractions, and state transitions — the layer between a static mockup and something that feels considered. Taught using Figma prototypes and real CSS outputs.
Live Critique Sessions
Weekly open feedback sessions where enrolled students share work and get direct commentary from instructors. Not a recorded lesson — a real conversation about real work.
Questions about a track?
Drop your email and tell us a bit about your context. We read every message and respond within one working day — no automated replies, no sales scripts.